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EZ ROM Patcher

Save File Converter

Short answer

Pick your console to convert a save between emulators, flash carts and cheat devices. Each converter reads the save, shows what it found, checks headers, checksums and signatures, and writes the format you pick. Conversion runs in your browser and no save file is uploaded.

Pick your console

  • PS1 Save Converter: Memory cards (.mcr, .mcd, .srm), PSP and Vita .VMP, DexDrive .gme, PS3 .PSV and single saves.
  • PS2 Save Converter: PCSX2 .ps2 cards, EMS .psu, Action Replay .max, CodeBreaker .cbs and PS3 .PSV.
  • N64 Save Converter: EEPROM, SRAM, FlashRAM and Controller Pak saves, RetroArch .srm, EverDrive 64 and DexDrive .n64.
  • GBA Save Converter: Raw .sav, RetroArch .srm, GameShark .sps and .gsv, Action Replay .xps, with resizing.
  • DS Save Converter: Raw .sav, DeSmuME .dsv and Action Replay .duc / .dss, with trimming and padding.
  • GameCube Save Converter: Single .gci, GameShark .gcs and MaxDrive .sav saves, and whole Dolphin .raw cards.
  • Game Boy Save Converter: GB and GBC .sav and .srm, with the MBC3 real-time clock carried across.
  • SNES Save Converter: .srm and .sav for emulators and flash carts, Retron 5 saves, resizing.
  • Genesis Save Converter: Gens and Kega Fusion, RetroArch Genesis Plus GX, Retrode, MiSTer and MegaSD saves.
  • Saturn Save Converter: Mednafen .bkr and .bcr, Beetle Saturn, Yabause and plain memory images, plus single .BUP saves.
  • Dreamcast Save Converter: VMU images, Nexus .DCI saves and .VMS with .VMI pairs.

Which save format is the right one?

The one the emulator or device you are moving to writes itself. Start a game there, save once, and look at the file it makes: the extension and the size tell you what to pick. A RetroArch core writes .srm files; a flash cart usually wants the raw save named like the ROM.

Memory card consoles (PS1, PS2, GameCube, Dreamcast) have two kinds of file: a whole card, and a single save taken off a card. Each of those converters can move a single save onto a card or take one off.

How are the converters tested?

Before the site is built, a test run converts real saves from real games and fails the build on any mismatch. It checks that converting a save to another format and back gives identical data, and compares the output with trusted tools: MemcardRex logic for PS1, mymc for PS2, Dolphin for GameCube and savefileconverter.com's test files.

Frequently asked questions

Are save files uploaded?

No. The converters run in your browser. Files are read from your device and the converted file is written back to it.

Does converting a save need the game's ROM?

No. The one exception is a GameShark .sps file for GBA, which names the game it belongs to, so its header is read from the ROM.

Can a save move from one console to another?

No. A save only works with the game it came from on the same console family. The converters move saves between emulators, devices and file formats for one console.

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