PS1 Save Converter
Open a PS1 memory card or a single save and download it in the format you need: a raw card (.mcr, .mcd, .srm) for DuckStation or RetroArch, a signed .VMP for a PSP or PS Vita, a DexDrive .gme, a PS3 .PSV or a single .mcs save. You can also build a named card for PCSX ReARMed AwO on the Vita.
Or drop them here. They are read on this device and never uploaded.
Which PS1 save formats does it convert?
A PS1 memory card holds 15 blocks of 8 KB. Most formats are that same 128 KB card with a header in front. Single-save formats hold one save and its directory entry.
| Format | Files | Used by |
|---|---|---|
| Raw memory card | .mcr .mcd .srm .mc .ddf .bin | DuckStation, ePSXe, RetroArch Beetle PSX and PCSX ReARMed, memory card adapters |
| PSP / Vita card | SCEVMC0.VMP, SCEVMC1.VMP | PS1 Classics on PSP and PS Vita |
| DexDrive | .gme | InterAct DexDrive, older save sites |
| PS3 single save | .PSV | PS3 memory card utility, Apollo Save Tool |
| Single save | .mcs .ps1 | MemcardRex, PSXGameEdit, Memory Juggler |
| Action Replay single save | .psx | Action Replay, GameShark, Xploder, Caetla |
| PCSX ReARMed AwO card | <game file>_<hash>_<slot>.mcd | PCSX ReARMed AwO on the PS Vita |
How to convert a PS1 save
Open your save
Drop a memory card, or one or more single saves, onto the converter. Single saves are placed on a fresh card, and a card plus single saves gives that card with the saves added.
Check what was found
The converter names the format it found and lists the saves inside, with any problem it spotted in the file.
Pick the format you need
Press the button for the emulator or device you are moving the save to. The new file downloads straight away.
Copy it into place
Put the downloaded file where your emulator or device keeps its saves, using the name the game expects.
Will a PSP or PS Vita accept the .VMP?
Yes. A PSP and a PS Vita refuse a .VMP card whose signature is wrong. The converter signs the card with the same keyed SHA-1 the console uses, as MemcardRex and vita-mcr2vmp do. Its checks verify the signatures on cards written by a real PSP, by vita-mcr2vmp and by save-editor.com.
Name the file SCEVMC0.VMP for slot 1 or SCEVMC1.VMP for slot 2 and copy it into the game's save folder on the PSP or Vita. On a Vita you need a tool such as VitaShell to reach that folder.
How to make a card for PCSX ReARMed AwO on the Vita
Type the game file name exactly as it sits in ux0:data/pcsx-awo/roms/, for example Chrono Cross (Disc 1).cue, and pick slot 1 or 2. AwO looks for a card named after the lowercased file name and an FNV-1a hash of its full path. The converter builds that name and the card together.
Moving a PS1 save to a PS3
Pick a save and press PS3 .PSV. The file is named the way the PS3 expects, the game code followed by the save name in hex, and is signed. Copy it to PS3/EXPORT/PSV on a USB stick and import it with the memory card utility.
Other save converters
- PS2 Save Converter: PCSX2 .ps2 cards, EMS .psu, Action Replay .max, CodeBreaker .cbs and PS3 .PSV.
- N64 Save Converter: EEPROM, SRAM, FlashRAM and Controller Pak saves, RetroArch .srm, EverDrive 64 and DexDrive .n64.
- GBA Save Converter: Raw .sav, RetroArch .srm, GameShark .sps and .gsv, Action Replay .xps, with resizing.
- DS Save Converter: Raw .sav, DeSmuME .dsv and Action Replay .duc / .dss, with trimming and padding.
- GameCube Save Converter: Single .gci, GameShark .gcs and MaxDrive .sav saves, and whole Dolphin .raw cards.
- Game Boy Save Converter: GB and GBC .sav and .srm, with the MBC3 real-time clock carried across.
- SNES Save Converter: .srm and .sav for emulators and flash carts, Retron 5 saves, resizing.
- Genesis Save Converter: Gens and Kega Fusion, RetroArch Genesis Plus GX, Retrode, MiSTer and MegaSD saves.
- Saturn Save Converter: Mednafen .bkr and .bcr, Beetle Saturn, Yabause and plain memory images, plus single .BUP saves.
- Dreamcast Save Converter: VMU images, Nexus .DCI saves and .VMS with .VMI pairs.
Frequently asked questions
Is a .mcr file the same as a .mcd file?
Yes. Both are the raw 128 KB card. Emulators use different extensions for the same bytes, and the converter offers each of them.
Can several downloaded saves go on one card?
Yes. Open all the .mcs, .psx or .PSV files at once and they go onto one card, as long as they fit in 15 blocks.
Does it fix a broken memory card?
No. It reads the directory as it is and reports bad checksums. Deleted saves are left out of the list.